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Sequence Hacking in Swift (III): Building Custom Sequences for Fun and Profit

Hi there! This is the third and final episode of the "Sequence Hacking in Swift" series. In the first article, we learned what a sequence was

Towards Better Split View Controllers (I): Our Custom Split Controller

UISplitViewController is one of the most basic controllers in iOS, and can be found in many Apple applications. However, when you have a look at 3rd

Custom In-App Keyboards

Recently, I was asked by the CEO of my project to build a custom numeric keyboard for the iOS app. It's an iPad app, and as

Building the perfect iOS Map (II): Completely custom annotation views

One of the most recurrent topics when working with the MapKit framework and annotations is customising the annotations and callout views in the map to match

Bezier paths in practice (I): From basic shapes to custom designable controls

CoreGraphics and UIKit provide great tools for customizing the user interface of our Apps and building custom shapes, views and animations, from the lowest level APIs