Category: os x

How to build a cross-platform C++ project with Autotools from your Mac or Linux box
How To Build a Cross-Platform C++ Project With Autotools

In this article, I want to discuss how to create a cross-platform C++ project from your Mac or Linux Box using Autotools. Wait, this is

Digital Leaves. Cryptography in iOS: Symmetric cryptography in Swift. Asymmetric Cryptography in Swift.
Cryptography In IOS (II): Asymmetric cryptography in Swift

This post is the second in a series of articles focused on Cryptography in iOS, concretely, in Swift. In the first post of the series, we

Bezier paths in practice (I): From basic shapes to custom designable controls

CoreGraphics and UIKit provide great tools for customizing the user interface of our Apps and building custom shapes, views and animations, from the lowest level APIs

Demystifying Retain Cycles in ARC

Retain cycles in ARC are kind of like a Japanese B-horror movie. When you start as a Cocoa/Cocoa Touch developer, you don't even bother about their existence.

Avoid blurriness in CATextLayer text

I was working today on a custom UIView that performed some text animations on layers using CATextLayer, and I noticed that my text was being

Why I gave up using iCloud & CoreData (and closed “The Pillow Book”)

It's sad closing a project in which you have been working for several years, but that's what I just did some minutes ago with The Pillow Book.

WWDC 2014

With less thank 24 hours left for the WWDC 2014, I have to say I am really excited to know what the annual conference will reveal,

Parallax Scrolling in SpriteKit made easy

After being developing for some time with the new 2D game engine SpriteKit, I have to admit that I'm in love with it. I find